![]() ![]() NOTE: In Pac-Mania, Blinky and Clyde's colors are swapped. No ghost is stronger than the other in this game, and the only one who acts differently from the others is Sue. Pac-Land features Blinky and the other ghosts as they try to stop Pac-Man using cars, buses, UFOs, and planes. In certain later games, Blinky's "Cruise Elroy" state is triggered by how long the character remains on the maze rather than the remaining Pac-Dots.īlinky follows a similar role in these subsequent games: The number of Pac-Dots that Pac-Man must eat in order for Blinky to become Cruise Elroy gets lower and lower as the game progresses. When the ghosts are in "scatter" mode, Blinky typically occupies the top-right corner of the maze.Īfter Pac-Man eats a number of Pac-Dots, Blinky will continuously accelerate this state is colloquially known as "Cruise Elroy". He starts out of the Ghost Home in the center of the Maze.īlinky is the most persistent of the original four he is the most aggressive ghost in the arcade games, and is always directly targeting Pac-Man when in "chase" mode (thus his nickname, Shadow, as in he "shadows" or follows Pac-Man). Pac-Man Main article: Pac-Man (game)īlinky first appeared with Pinky, Inky, and Clyde, the other members of the Ghost Gang, in Pac-Man. 1.6.5 Pac-Man and the Ghostly Adventures (video game).However I'd say get them both, put Clay's kit in an upright or mini, and put Mike's kit in a cocktail (to play Mr+Ms)Īnd don't forget, Mike's feature 11 ? character high score save on every game, plus a useful screen saver that Clay's does not have. And since I like Pengo, that reall helps sell the kit to me. I rarely play it myself but others really liked playing at the same time, even with the flicker and small bugs in it (go through walls on rare occassion). So that gives me 7 extra games instead of 4. Piranha / Pengo / Alien Armada / Eyes / Super Pacman (hack with limitations) / Mr. So, for me, who doesn't like to play (or count as unique), the graphic/speed hacks, I count 3 core pac games plus 4 other games, though Piranna is really a Pac-clone but with such a different (open) maze. + Variations/Hacks: MsPacFast / MsPacPlus / MsPacPlusFast / MsPacAttacks / MsPacRIP / MsYakPac / MsIndyPac + Variations/Hacks: Pacman Fast / Puckman / Hanglyman / Pacman (MOD) / Pacman Afterdark / Namco (SIL) / Pacmini2 / Pengoman / Pacman 3D However, I thing Pengo is a excellent, more playable replacement for those two on Mike's. The only 2 unique games that their kit lacks that Clay's has is Lizzard Wizard and Crush Roller, which are so non-pac, but still a nice addition on Clay's. Where Mike/Dave's 96 kit also features more hacks, it also has more original games. ![]() The problem with Clay's kit is there are only 24 games, and of them there are very few 'original' games, simply hacks. Variety is nice but it can get a little out of hand sometimes. It seems like pretty soon the characters will be green boogers in a booger shaped maze or something. Having all kinds of different mazes and characters takes away from the original games (at least to me). Clay's Multi-Pac sounds a little more realistic to me. I think the 96-in-1 is a little too much. The mods I have done are using original boards or kits released by Midway, stuff that is as much vintage as the original games. I guess that I am not 100% purist but I don't really want a multi-kit as such. The Super Speed button is wired to 2P start). Pac has a standard switching PS installed. Pac-man so that I can unplug and replug a few connectors to switch back and forth (this only works because my Ms. Pac PCB, speed chips, ect.) I even have a Super Pac-man harness rigged up for my Ms. I like all of my games to be dedicated but I have been known to swap kits around on my Pac and Ms.
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